Fans and Videogames Fans and Videogames

Fans and Videogames

Histories, Fandom, Archives

Melanie Swalwell et autres
    • 52,99 €
    • 52,99 €

Description de l’éditeur

This anthology addresses videogames long history of fandom, and fans’ important role in game history and preservation. In order to better understand and theorize video games and game playing, it is necessary to study the activities of gamers themselves. Gamers are active creators in generating meaning; they are creators of media texts they share with other fans (mods, walkthroughs, machinima, etc); and they have played a central role in curating and preserving games through activities such as their collective work on: emulation, creating online archives and the forensic archaeology of code. This volume brings together essays that explore game fandom from diverse perspectives that examine the complex processes at work in the phenomenon of game fandom and its practices. Contributors aim to historicize game fandom, recognize fan contributions to game history, and critically assess the role of fans in ensuring that game culture endures through the development of archives.

GENRE
Essais et sciences humaines
SORTIE
2017
3 mars
LANGUE
EN
Anglais
LONGUEUR
252
Pages
ÉDITIONS
Taylor & Francis
TAILLE
5,3
Mo
The Archives The Archives
2015
Playback – A Genealogy of 1980s British Videogames Playback – A Genealogy of 1980s British Videogames
2016
Social, Casual and Mobile Games Social, Casual and Mobile Games
2016
Hybrid Play Hybrid Play
2020
Games and Gaming Games and Gaming
2011
Drama and Digital Arts Cultures Drama and Digital Arts Cultures
2017