Fernz Gate Guide
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- 7,99 €
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- 7,99 €
Description de l’éditeur
So what we've got here's a walkthrough for Fernz Gate, from the equal corporation that did Asdivine Hearts and Revenant Dogma. FG is a turn-primarily based RPG, within the vein of early FF video games. if you're coming here after gambling Asdivine Hearts, understand that this game is lots, lots easier. I played through AH on easy and in the end I should not properly automobile-warfare (specifically at some stage in boss fights), but in FG I never had to stop using automobile-conflict, apart from one somewhat difficult special battle arena fight on the end of the sport. This walkthrough is written assuming you're gambling on smooth difficulty. you may want to up the issue in case you really need a task.the game itself has no missables, so the sport can be loved without fretting about lacking stuff. The handiest collectible success is for 300 chests. in keeping with the in-recreation prize menu there are 411 chests in the game, so the 300 is without problems available with out scouring each inch of every dungeon. In fact, in case you persist with the walkthrough and get all of the chests in the areas you need to head for the tale or misc. achievements, you may avoid the publish-sport dungeons entirely. here's the route to one hundred%.1. development through the story (at the same time as doing the aspect quests and commencing chests) to a positive factor where we will open up the metallic place after which we'll electricity stage as much as stage 999.2. finish the relaxation of the tale (regular and true quit) so as to be easy as hell way to our obnoxious stage.three. easy up. completing the previous couple of facet quests, and doing other miscellaneous things like synthesizing a weapon to stage 999, doing one million damage, 200 hit blend and stuff like that. As with the story, it's now not hard in any respect but it'll take time.