Learn Three.js Learn Three.js

Learn Three.js

Programming 3D animations and visualizations for the web with HTML5 and WebGL

    • 29,99 €
    • 29,99 €

Description de l’éditeur

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.

GENRE
Informatique et Internet
SORTIE
2018
31 août
LANGUE
EN
Anglais
LONGUEUR
528
Pages
ÉDITIONS
Packt Publishing
TAILLE
219,3
Mo

Plus de livres par Jos Dirksen

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
2015
Three.js Cookbook Three.js Cookbook
2015
Three.js Essentials Three.js Essentials
2014
Expert Data Visualization Expert Data Visualization
2017
Learn Three.js Learn Three.js
2023
Open-Source ESBs in Action Open-Source ESBs in Action
2008