Mathematics for Computer Graphics Mathematics for Computer Graphics

Mathematics for Computer Graphics

    • 24,99 €
    • 24,99 €

Description de l’éditeur

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics.

Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed.

All the key areas are covered including:

• Numbers

• Algebra

• Trigonometry

• Coordinate geometry

• Transforms

• Vectors

• Curves and surfaces

• Barycentric coordinates

• Analytic geometry.

Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

With plenty of worked examples, the book provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software, and setting the scene for further reading of more advanced books and technical research papers.

GENRE
Informatique et Internet
SORTIE
2010
26 janvier
LANGUE
EN
Anglais
LONGUEUR
308
Pages
ÉDITIONS
Springer London
DÉTAILS DU FOURNISSEUR
Springer Science & Business Media LLC
TAILLE
4,3
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