Metareference in Videogames Metareference in Videogames

Description de l’éditeur

Taking an original, in-depth approach, this book investigates the forms and functions of metareference in videogames.

Drawing on a rich body of research in game studies, transmedial narratology, and neighbouring disciplines, the author combines detailed close-reading-style analyses of the indie games What Remains of Edith Finch, The Magic Circle and OneShot with a breadth of examples and systematic analyses that span multiple genres as well as several decades of videogaming. In doing so, the book maps different metareferential elements that can be found in videogames and proposes an original model for their analysis, while showcasing the complex interrelations among different metareferential elements in contemporary videogames.

This book will appeal to videogame researchers and transmedial narratologists as well as to those interested in metaization in media and popular culture across disciplines.

GENRE
Essais et sciences humaines
SORTIE
2025
10 septembre
LANGUE
EN
Anglais
LONGUEUR
268
Pages
ÉDITIONS
Taylor & Francis
TAILLE
7,3
Mo
Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding
2021
Videogames and Metareference Videogames and Metareference
2025
Videogames and Agency Videogames and Agency
2022
Asian Histories and Heritages in Video Games Asian Histories and Heritages in Video Games
2024
Zombies, Consumption, and Satire in Capcom’s Dead Rising Zombies, Consumption, and Satire in Capcom’s Dead Rising
2024
Central and Eastern European Histories and Heritages in Video Games Central and Eastern European Histories and Heritages in Video Games
2024