One Jump Ahead One Jump Ahead

One Jump Ahead

Computer Perfection at Checkers

    • 26,99 €
    • 26,99 €

Description de l’éditeur

The new edition of this extraordinary book depicts the creation of the world champion checkers computer program, Chinook. In only two years, Chinook had become a worthy opponent to the world champion, and within four years had defeated all the world's top human players. Jonathan Schaeffer, the originator and leader of the Chinook team, details the mistakes and technical problems made and the lessons learned in the continuous effort to improve Chinook's performance, revealing the human factor behind the program’s design. The development of Chinook begins in 1988 as an innocent question asked over lunch and is followed to the final match against then world champion, Marion Tinsley, and ultimately to its recent triumph, solving checkers. Schaeffer’s unwaveringly honest narrative features new anecdotes, updated material and technology descriptions, and additional photos and figures, providing an engrossing account of an obsessive quest to achieve perfection in computer checkers.


Jonathan Schaeffer is a professor of Computing Science at the University of Alberta. His research interests are in artificial intelligence, and he is well known for using games to demonstrate his ideas. He has achieved success building high-performance programs for chess, checkers and poker. Today, most of his research effort is devoted to addressing the challenging problems of the commercial games industry.


"In his unique voice, Jonathan Schaeffer describes the ups and downs of a research project where the ultimate goal is perfection.  And Schaeffer is brutally honest about his failures to live up to this standard. When he finally succeeds at his eighteen-year quest, the reader can't help but share the emotions of the moment."


-- Murray S. Campbell, member of IBM's Deep Blue Supercomputer development team

GENRE
Informatique et Internet
SORTIE
2008
16 décembre
LANGUE
EN
Anglais
LONGUEUR
605
Pages
ÉDITIONS
Springer US
DÉTAILS DU FOURNISSEUR
Springer Science & Business Media LLC
TAILLE
9,3
Mo
When Big Data Was Small When Big Data Was Small
2019
Once Upon a Game Once Upon a Game
2013
Creating Q*bert and Other Classic Video Arcade Games Creating Q*bert and Other Classic Video Arcade Games
2022
True Tales from the Land of Digital Sand True Tales from the Land of Digital Sand
2021
Judges Guild's Bob & Bill: A Cautionary Tale Judges Guild's Bob & Bill: A Cautionary Tale
2011
Game Changer Game Changer
2020
Computers and Games Computers and Games
2025
Advances in Computer Games Advances in Computer Games
2024
Computers and Games Computers and Games
2023
Advances in Computer Games Advances in Computer Games
2022
Man vs. Machine Man vs. Machine
2018