Phantasmal Spaces Phantasmal Spaces

Phantasmal Spaces

Archetypical Venues in Computer Games

    • 38,99 €
    • 38,99 €

Description de l’éditeur

Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric "attunement," in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference.



In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.

GENRE
Essais et sciences humaines
SORTIE
2019
13 juin
LANGUE
EN
Anglais
LONGUEUR
176
Pages
ÉDITIONS
Bloomsbury Academic
DÉTAILS DU FOURNISSEUR
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
TAILLE
8,4
Mo
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