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The Path of Water
Hinrik survives the battle outside the walls of Moriana, battered and hurt. He drags himself to the River Ondan to put an end to his misery.
But it's just the beginning of a new life of discoveries about himself and the world, a quest for his true calling in life. He is a half-blood and must learn what it means with the help of Bellinda the healer and Keneith the magic user.
The warrior, the healer and the magic user are all outsiders or outcasts looking for a place to call home in a hostile world, away from the aggressively expanding Varian and Blackmore Kingdoms.
A story of the northern kingdoms of Silvery Earth with magic and pain, loss and rebirth.
The Path of Air
Sayla is the best archer of her hometown, thanks also to her keen eyesight that allows her to see the Sila flying over, too distant for normal Human eyes. When her maimed Sila mother hints to the fact that she was actually born with wings, she leaves her hometown to go looking for other winged beings and get in touch with her Sila blood.
A journey of self-discovery for Sayla and her best friend Keenan who is also madly in love with her and ready to do everything to give her back her wings. Eagles, hawks and other birds of prey help them along the way, until they discover the hidden past of Sayla's parents.
The north-east of Varia seen through the eyes of two young people leaving home for the first time.
The Path of Fire
Raykim is bored. His strange looks mean nobody wants him. Sila fear him, Humans think he's a demon, Fajrulo don't care.
A young half-blood with blue hair and bat-like wings, pointed ears and yellow eyes, he has the power of Air and Fire. When he makes rain pour over a gladiator ring, something unexpected happens.
It's the beginning of a new life, finding friends, moving away from his birthplace and slowly – very slowly – growing up. The quest for Keneith's mother becomes a journey though life's highs and lows.
Throughout the whole continent, a story of coming of age and falling in love. And dragon cubs. A Silvery Earth short novel.
The Path of Earth
Keshav is a thirty-year-old scholar who has been touring the southern kingdom's libraries in search of knowledge. In Godwalkar he stumbles upon the Genn works and discovers the existence of the Magical Races that populated mostly the north. He decides to go looking for the lost Genn cities with the help of merchant Babita, who knows the way up to a certain point, and the protection of Rohan.
The merchant, the scholar and their bodyguard journey to the northern kingdoms springing up from the ashes of the Moren Empire. Their search might not be of just physical proof of the Genn, since all three have very good reasons to leave their hometowns.