UX for XR UX for XR
Design Thinking

UX for XR

User Experience Design and Strategies for Immersive Technologies

    • 29,99 €
    • 29,99 €

Description de l’éditeur

Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead.

UX for XR defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context.

This new edition has been fully updated with new cases studies and examples and explores new developments relating to Apple Vision Pro, the new paradigm of Mixed Reality HMDs and includes brand new chapters on spatial computing and AI applications to XR.

You Will:

Explore the challenges and opportunities of designing for XR
See how spatial interaction is revolutionizing human computer interaction
Examine sensory input and interaction beyond the screen
Work with 3D Interaction Design and build a strong 3D UX
Understand VR and augmented reality essentials for emotion-rich user experiences
Apply UX research techniques for the XR space

GENRE
Informatique et Internet
SORTIE
2025
29 décembre
LANGUE
EN
Anglais
LONGUEUR
410
Pages
ÉDITIONS
Apress
DÉTAILS DU FOURNISSEUR
Springer Science & Business Media LLC
TAILLE
12,2
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