Blood, Sweat, and Pixels Blood, Sweat, and Pixels

Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

    • 4.4 • 29 Ratings
    • £5.99

Publisher Description

NATIONAL BESTSELLER

“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

GENRE
Business & Personal Finance
RELEASED
2017
5 September
LANGUAGE
EN
English
LENGTH
304
Pages
PUBLISHER
Harper Paperbacks
SIZE
1.7
MB

Customer Reviews

FantasyBookReader ,

Good but repetitive

This book offers a good insiders view of the development of some recentish blockbuster games and if you enjoy this authors Kotaku articles, you will enjoy this book.

The only downside is that a lot of the stories are repetitive in that everything comes down to crunch work. Some more variation in the selection of stories for the book would have made a better book.

pellihno ,

Awesome! Buy it.

This is an informative, exhaustingly researched and hugely entertaining book about the triumphs, tribulations and tragedies involved in developing videogames.

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