“Series fans will find themselves right at home” as a computer game draws two players into the illusion-, pun-, and dragon-filled land of Xanth (Kirkus Reviews).
Sixteen-year-old Dug has yet to be impressed by a computer game, but that’s before he gets hooked by Companions of Xanth—and the beguilingly beautiful princess-serpent he’s chosen to guide him. Nada Naga has her work cut out for her keeping Dug’s eyes on the magical prize . . . and off of her human form.
Kim is no stranger to Xanth, which is why she chooses her favorite companion, Jenny Elf, to accompany her through its marvels—and dangers. Though Kim’s hyper-enthusiasm is infectious, she doesn’t really believe that Xanth is real, and it’s up to Jenny to prove it.
What the two players don’t know is that there’s more at stake than winning; the very existence of Xanth hangs in the balance. Demons may run the game, but there are voids to avoid, loan sharks to outswim, and Com Pewter—the most evil machine of all—to outwit. Not to mention that a companion may be just as willing to sabotage Dug and Kim as help them succeed . . .
“The legions of Xanth readers can rest assured that [Demons Don’t Dream] contains plenty of the punningly named animals, vegetables, people and things (such as the Ice Queen Clone and the Censor-Ship) that have become the series’ raison d’etre.” —Publishers Weekly
This latest and weakest Xanth fantasy (after The Color of Her Panties ) starts off in Mundania, the series's term for the world in which the readers live. Playing the new fantasy/adventure computer game Companions of Xanth, teenagers Dug and Kim select companions from among the characters of Xanth, Dug choosing a sultry half-woman/half serpent and Kim a young Elven girl. Soon Dug and Kim find they have entered the actual Land of Xanth. Unknown to them, the demons that provide Xanth's magic are in mystic competition, using Kim, Dug and their companions as pawns. Written in a simplistic style, the novel marks the continued decline of this once-diverting series. The teenage characters are all but lifeless, while the story line, remarkably similar to that of Anthony's recent novel Killobyte , lacks not just tension but consequence. However, the legions of Xanth readers can rest assured that the book contains plenty of the punningly named animals, vegetables, people and things (such as the Ice Queen Crone and the Censor-Ship) that have become the series' raison d'etre.