Echo Nova
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- £5.99
Publisher Description
Dash Keane is about to become the biggest star in history.
As a poor teenager living in the Dregs, Dash Keane can only escape his dismal reality by competing in illegal rooftop races and staying up late to watch the timenet with his younger brother.
When there is an opportunity to participate in a competition set thousands of years in the past, he uses his rooftop racer skills to catch the eye of Mr. Myrtrym, head of entertainment for the massive Dominus Corporation.
It is the chance of a lifetime when Dominus Corp. hires Dash to be a timestar—the focus of his own series in which he must survive some of the most dangerous periods in history, including the Cretaceous period, feudal Japan, the Wild West, and the Golden Age of Piracy.
But when empathy for the people of the past conflicts with the desires of his new employer, he must decide whether the price of fame is worth it, a decision that may cost him everything.
PUBLISHERS WEEKLY
A financially struggling teen living in a dystopian future dreams of becoming a star in this adrenaline-fueled adventure by Hall (Steal Fire from the Gods). Much to Dash Keane's chagrin, he can't afford to take advantage of the method of time travel, developed by tech companies, that doesn't affect the present. To earn cash, he participates in rooftop races in which wealthy citizens bet on him to win. Dash is the best rooftop racer in Azariah, but after he pulls a dangerous stunt, he's banned from competing. Then he's scouted by entertainment mogul Mr. Myrtrym, who sends Dash to the Cretaceous period to take part in a deadly game. After a video of his dinosaur race goes viral, he becomes a time-traveling sensation, earning enough money to pay for life-saving medicine for his ill younger brother. But when Mr. Myrtrym tasks Dash with assassinating echoes—people living in the past—Dash endeavors to uncover the secrets behind his employer's schemes. While the emotional stakes are low and several plot points are underdeveloped, Hall's energetic prose immediately pulls readers into the action, resulting in a high-octane romp that delivers thrills and chills aplenty. Main characters cue as white. Ages 13–up.