How can a digital game raise engagement and attainment levels in maths‪?‬

Publisher Description

Throughout this research paper, consideration will be made to how a digital game can raise engagement and attainment levels in maths within a Year 4 class. This action research was taken place within a school in the Caerphilly County Borough. The school has 428 pupils with 16 single-age classes.  Around 12% of pupils are eligible for free school meals, which is below the local and national average.  The school identifies 14% of pupils with additional learning needs (Estyn, 2014).  For the purpose of this research; the School will be referred as School A.  

GENRE
Professional & Technical
RELEASED
2018
30 June
LANGUAGE
EN
English
LENGTH
17
Pages
PUBLISHER
USW
SIZE
34.3
MB

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