In Killing Rocks, the third installment in DD Barant's fantasy mystery series The Bloodhound Files, the stakes are higher than ever, and time has already run out…
FBI profiler Jace Valchek's ticket home from the twisted parallel universe where she's been called to duty hinges on the capture of serial killer Aristotle Stoker—and an alliance with a sorcerer known as Asher. The problem: Asher has joined forces with some of the most dangerous creatures Jace has ever encountered. The solution: There is none, without Asher's help.
Jace's goal seems simple enough—to get her man, like always. But just hours after she arrives in Vegas, she's abducted…and she isn't even sure who the real enemy is. Now Jace has to wonder if she's the predator or the prey in a very dangerous game that could change not only her fate, but the world's…
And meanwhile, a serial killer is still on the loose.
The insubstantial third entry in the Bloodhound Files (after March 2010's Death Blows) has vampire NSA chief David Cassius assigning FBI profiler Jace Valchek to hunt down Asher, the crazy, evil shaman who first pulled her into an alternate universe in which vampires, golems, and werewolves outnumber humans 99 to 1. Sent to Las Vegas, this time Jace has to do without her trusty golem sidekick, Charlie, who appears to be drawn into a war for golem rights. Instead, she teams up with the perky shape-changing mage Azura, a stripper and magical Astonisher trained to deceive. There is little development of established characters or furthering of the story arc, but the action crackles as the characters fall in and out of myths while making and breaking alliances and cracking wise.