Mental Health  Atmospheres  Video Games Mental Health  Atmospheres  Video Games

Mental Health Atmospheres Video Games

New Directions in Game Research II

Publisher Description

Gaming has never been disconnected from reality. When we engage with ever more lavish virtual worlds, something happens to us. The game imposes itself on us and influences how we feel about it, the world, and ourselves. How do games accomplish this and to what end? The contributors explore the video game as an atmospheric medium of hitherto unimagined potential. Is the medium too powerful, too influential? A danger to our mental health or an ally through even the darkest of times? This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2019 and 2020 to provide answers to these questions.

GENRE
Non-Fiction
RELEASED
2022
31 October
LANGUAGE
EN
English
LENGTH
262
Pages
PUBLISHER
Transcript Verlag
SIZE
1.7
MB