Simon was a successful student with a promising career ahead of him. However, a new immersive video game has been released where he is able to create his own world and shape and destroy it however he wishes. Simon gradually grows addicted to this game until slowly but surely his addiction ruins his college life and he becomes a recluse back at home with his parents. As his addiction grows worse Simon begins to lose touch between what is real and what is just part of the game until tragedy results.
Can't make my mind up
Really short book which has got me torn. On the one hand, it's a short...simple...rather boring book which invoked the teacher instinct of "write a bit more detail to engage your reader with the story". With a lot more detail, or padding as you can say, then the story would have been alright.
However, from a psychology point of view, it addresses gaming addiction with a warning of future issues.