Physics for Game Programmers Physics for Game Programmers

Physics for Game Programmers

A one-stop resource for building physics-based realism into your games

    • £27.99
    • £27.99

Publisher Description

Physics for Game Programmers shows you how to infuse compelling and realistic action into game programming even if you dont have a college-level physics background! Author Grant Palmer covers basic physics and mathematical models and then shows how to implement them, to simulate motion and behavior of cars, planes, projectiles, rockets, and boats.

This book is neither code heavy nor language specific, and all chapters include unique, challenging exercises for you to solve. This unique book also includes historical footnotes and interesting trivia. You'll enjoy the conversational tone, and rest assured: all physics jargon will be properly explained.

GENRE
Computing & Internet
RELEASED
2007
27 December
LANGUAGE
EN
English
LENGTH
497
Pages
PUBLISHER
Apress
SIZE
6.9
MB
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