A suspenseful and spooky new series, perfect for fans of Goosebumps, from bestselling duo Ally Condie and Brendan Reichs.
When a bullying incident sends twelve year-old Nico Holland over the edge of a cliff into the icy waters of Still Cove, where no one ever goes, friends Tyler and Ella – and even 'cool kid' Opal – rush to his rescue . . . only to discover an island hidden in the swirling mists below. Shrouded by dense trees and murky tides, the island appears uninhabited, although the kids can't quite shake the feeling that something about it is off. Their suspicions grow when they stumble upon an abandoned houseboat with an array of curiosities inside: odd-looking weapons, unnerving portraits, maps to places they've never heard of, and a glass jar containing something completely unidentifiable. As the group delves deeper into the unknown, their discoveries – and their lives – begin to intertwine in weird and spooky ways. Something ancient has awakened . . . and it knows their wishes and dreams – and their deepest secrets. Do they have what it takes to face the shadowy things that lurk within their own hearts?
Veteran writers Condie (Matched) and Reichs (Genesis) team up to deliver an action-packed Goonies-like adventure set in the Pacific Northwest. Trying to recover a drone lost to an act of bullying, Nico slips at the edge of a fog-covered cliff and tumbles into Washington State's Still Cove. Nico's friends, worried about the beast that allegedly lurks below the water, are relieved to find not only a boat to search for their friend, but also Nico himself, on an island within the cove one they've never heard of. In the center of the island lies a dark pond, a houseboat floating in its center. In the bowels of the houseboat sits a well of thick liquid dubbed the Darkdeep, which beckons and submerges the friends one by one, then spits each into the pond and animates their minds' contents. Initially, the frivolous figments disappear quickly, but as the creatures become more dreadful and more solid they begin to cause real damage and threaten more than just the strange island. A basic beginning moves into a satisfying narrative arc, perfect for reluctant readers who appreciate things that go bump in the night. Ages 8 12.