The Game
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- £5.99
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- £5.99
Publisher Description
A dark castle in Ireland, a mysterious, secret game, and a host of magnificent characters – Diana Wynne Jones’ latest magical offering is a splendid blend of the familiar and the unusual.
Hayley's parents disappeared when she was a baby, so she has been brought up by her grandparents. Then one day she is packed off to Ireland to live with her aunts – and a whole host of cousins she never new about! Here she is introduced to "the game" which involves adventures in the forbidden "mythosphere". And here also is where Hayley discovers the truth about her family.
Reviews
Praise for Diana Wynne Jones
“Diana Wynne Jones is, quite simply, the best writer of magic there is, for readers of any age.” Neil Gaiman
About the author
Diana Wynne Jones (1934–2011) spent her childhood in Essex and began writing fantasy novels for children in the 1970s. With her unique combination of magic, humour and imagination, she enthralled generations of children and adults with her work. She won the Guardian Award in 1977 with Charmed Life, was runner-up for the Children's Book Award in 1981 and was twice runner-up for the Carnegie Medal.
PUBLISHERS WEEKLY
Celestial intrigue and the nature of storytelling are just two of the strands woven together in Jones's (the Chrestomanci books) inventive novella. Sent from her grandparents' London home in disgrace, Hayley arrives in Ireland to stay with her aunts and cousins in their rambling castle home. The girl takes to her new life almost immediately, especially the thrilling game her cousins play, in which they venture into the mythosphere a mysterious realm where they perform various tasks drawn from the worlds of fairytale, myth and legend. In the course of her own quests, Hayley discovers the truth about her own unearthly nature. She gets the chance to rescue her long-lost parents from dreadful fates, to which they've been condemned by domineering Uncle Jolyon, a power-hungry god thinly disguised as an unpleasant business man. Readers less familiar with classical mythology will be helped (and may well find their interest piqued) by a note at story's end that clearly links the original Greco-Roman characters with their modern-day avatars. A sparkling treat. Ages 12-up.