Vellum
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- £4.99
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- £4.99
Publisher Description
It's 2017 and the End Days are coming, beings that were once human gathering to fight in one last great war for control of the Vellum - the vast realm of eternity on which our world is just a scratch. But to a draft-dodging Irish angel and a trailer-trash tomboy called Phreedom, it's about to become brutally clear that there's no great divine or diabolic plan at play here, just a vicious battle between the hawks of Heaven and Hell, with humanity stuck in the middle, and where the easy rhetoric of Good and Evil, Order versus Chaos just doesn't apply. Here there are no heroes, no darlings of destiny struggling to save the day, and there are no villains, no dark lords of evil out to destroy the world. Or at least if there are, it's not quite clear which is which. Here, the most ancient gods and the most modern humans are equally fate's fools, victims of their own hubris, struggling to save their own skins, their own souls, but sometimes . . . just sometimes . . . sacrificing everything in the name of humanity.
"Vellum is a mind-blowing read that's genuinely like nothing you've ever read before. . . The imaginary worlds that he dreams up are stunning. . . Vellum has expanded fantasy's limits like nothing published in years." SFX
PUBLISHERS WEEKLY
Scottish author Duncan's challenging SF debut, the first in a two-book series about an epic battle between good and evil, reveals the history of the advanced, ancient and powerful civilization of Kur through Egyptian, Babylonian and East Indian myth as well as bitmites, cyber-avatars and warring bands of fallen angels. A book, The Vellum (aka The Book of All Hours), is both portal to parallel realities and guide to a language of power that can be both inscribed in the skin and on the soul. Since individual characters like Seamus Finnan, Jack Carter, Thomas Messenger and Thomas's sister, Phreedom, whose lives are destroyed, prolonged and forever scarred by contact with a realm called the Vellum, tend to appear and reappear at intervals often 20 or 40 years apart, their adventures in the human, parallel and cyber universes can be hard to follow. Readers who persevere will find this a truly rewarding read.