Video Game UDP Client/Server Design and Implementation Video Game UDP Client/Server Design and Implementation

Video Game UDP Client/Server Design and Implementation

With a cross platform, networked, example game in Unity 3D

    • £14.99
    • £14.99

Publisher Description

This book was written as the culmination of a sustained effort to make video game client/server software more available to the small, independent, software developer. This book is an attempt to review and explain a simple, efficient, customizable, cross-platform UDP client/server implementation.

The pages of this book document and detail the design and implementation of the client/server software and the example Unity 3D game so that others might learn from it and use the knowledge to further this project or their own. Lastly, it is an attempt to empower those who are new to coding, video game development, or network software design so they might achieve their goals faster by giving them a solid tool to build their network games with.

  • GENRE
    Computing & Internet
    RELEASED
    2019
    9 September
    LANGUAGE
    EN
    English
    LENGTH
    437
    Pages
    PUBLISHER
    Middlemind Games
    SIZE
    12.5
    MB
    Practical Video Game Bots Practical Video Game Bots
    2018
    Reactive Web Applications Reactive Web Applications
    2016
    Practical Play Framework Practical Play Framework
    2014
    Building Applications with Spring 5 and Vue.js 2 Building Applications with Spring 5 and Vue.js 2
    2018
    Project Reliability Engineering Project Reliability Engineering
    2019
    Practical Programming 6 in 1 Practical Programming 6 in 1
    2023