Wild Born (Spirit Animals, Book 1)
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- £5.99
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- £5.99
Publisher Description
From #1 New York Times bestselling author Brandon Mull comes Spirit Animals, an epic book series that leaps from the page into a riveting online game. Your book is the key to claim your spirit animal!In the world of Erdas, four children are about to discover if they have a spirit animal bond, a rare link between human and beast that gives great powers to both. Separated by vast distances, Conor, Abeke, Meilin, and Rollan each see a flash of light . . . and then the animals emerge.Wolf, leopard, panda, falcon. Each of the children has summoned a beast from legend. Now their fate is set. The four heroes and their animals must band together on a dangerous quest. A dark force from the past is rising, and only they have the power to stop it.The fate of Erdas has fallen on the shoulders of these brave strangers . . . and on you. Part engrossing book series, part action role-playing game -- discover your spirit animal and join the adventure.
PUBLISHERS WEEKLY
Mull (the Beyonders books) kicks off the multiplatform Spirit Animals series with an exciting first installment (volume two arrives in January 2014, written by Maggie Stiefvater). In the world of Erdas, 11-year-olds must all drink the Nectar to see if they have the rare ability to summon a spirit animal. Greencloaks, those with spirit animals, are an important order that helped defeat the Devourer hundreds of years ago, with help from four Great Beasts who gave their lives to protect Erdas. Now, there are signs that the Devourer may return; meanwhile, four children from around the world shock themselves and those around them when they summon the four Fallen Beasts. Mull carves out each distinct hero in spare prose that moves the story quickly forward (along with several animal- and superpower-driven action sequences) as Meilin, Connor, Rollan, and Abeke forge relationships with their spirit animals and decide where they stand in the imminent war. Readers eager to spend more time in Erdas (and find their own spirit animals) can do so in an online game that ties into the series. Ages 8 12.