Esports in the Asia-Pacific Esports in the Asia-Pacific
Palgrave Series in Asia and Pacific Studies

Esports in the Asia-Pacific

Ecosystem, Communities, and Identities

    • 97,99 €
    • 97,99 €

Publisher Description

“This book as one of the first academic discourses on the Asia-Pacific esports sphere advances a new horizon in esports and game studies. By dexterously engaging with three different perspectives, including macro, meso, and micro levels of discussions, this book provides fascinating discussions fully supported by a multitude of theoretical and methodological frameworks. The quality of analyses by both leading and emerging scholars posits this book as an essential read for scholars and students alike.”— Dal Yong Jin, Distinguished SFU Professor. Simon Fraser University, CanadaThis is an edited book that fills a gap in knowledge by providing a comprehensive view of esports practice from the Asia and Pacific region. The volume looks at the development of esports through the interconnections between institutions, industries, players, and society, across the Asia-Pacific. Over the last two decades, the Asia-Pacific region has been central to the growth and developmentof esports. The value of this book lies in its ability to provide a view of esport from countries that are currently underrepresented in the literature such as Vietnam, Singapore, Philippines and Australia while still integrating chapters looking at more well-researched countries such as China, Korea, and Japan. Filippo Gilardi is an Associate Professor in Creative Industries and Transmedia and currently the Head of the School of International Communications and the Director of the Institute of Asia and Pacific Studies (IAPS) at the University of Nottingham Ningbo China. His research interests focus on media convergence, copyright protection, the development of global digital platforms, and audience studies.Paul Martin is an Associate Professor in Digital Media and Communications in the School of International Communications at the University of Nottingham Ningbo China. He conducts research on computer games and computer game culture, focusingon three main areas: game cultures, games and meaning; and game studies as an academic field. He is a founder member of the Chinese Digital Games Research Association (CDiGRA) and currently serves as its president.chapters “Introduction to Esports in the                 Asia-Pacific” and “Conclusions to Esports in the Asia–Pacific” are available open access under a Creative Commons                           Attribution 4.0 International License via link.springer.com.

GENRE
Non-Fiction
RELEASED
2023
24 October
LANGUAGE
EN
English
LENGTH
287
Pages
PUBLISHER
Springer Nature Singapore
SIZE
2.1
MB

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