Exploring Minecraft Exploring Minecraft
Palgrave Games in Context

Exploring Minecraft

Ethnographies of Play and Creativity

Larissa Hjorth and Others
    • 87,99 €
    • 87,99 €

Publisher Description

Minecraft is undoubtedly one of the most influential games of the past decade. Exploring Minecraft brilliantly situates this multiplatform and multisensory game within today’s pervasive play culture, focusing on its role in players’ everyday lives across domestic and educational spaces, and across cultural and generational contexts. In times of social distancing, Hjorth, Richardson, Davies, and Balmford make a compelling argument for the significance of social play and creativity in everyday life. An essential resource for gamers, educators, academics, and parents interested in the interconnections between games, education, domestic life, and creative practices.”


-        Adriana de Souza e Silva, North Carolina State University, USA

This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. Drawing on three years of ethnographic fieldwork intomobile games in Australian homes, the authors seek to take Minecraft seriously as a cultural practice. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambiently throughout everyday life. At the intersection of digital media, quotidian literacy, and ethnography, the book situates interdisciplinary debates around mundane play through the lens of Minecraft. Ultimately, Exploring Minecraft seeks to coalesce the discussion between formal and informal learning, revealing new forms of digital media creativity and ethnographic innovation around the analysis of games in everyday life.

Larissa Hjorth is Distinguished Professor and Director of the Design & Creative Practice Platform at RMIT University, Australia.

Ingrid Richardson is Professor in the School of Media & Communication at RMIT University, Australia.

Hugh Davies is a postdoctoral fellow in the Design & Creative Practice Platform at RMIT University, Australia.

William Balmford has a PhD in Media & Communication from RMIT University, Australia.

GENRE
Non-Fiction
RELEASED
2021
4 January
LANGUAGE
EN
English
LENGTH
203
Pages
PUBLISHER
Springer International Publishing
SIZE
14.8
MB

More Books by Larissa Hjorth, Ingrid Richardson, Hugh Davies & William Balmford

The Routledge Companion to Mobile Media Art The Routledge Companion to Mobile Media Art
2020
Screen Ecologies Screen Ecologies
2016
Ambient Play Ambient Play
2020
Games and Gaming Games and Gaming
2011
Etnografía digital Etnografía digital
2019
The Routledge Companion to Digital Ethnography The Routledge Companion to Digital Ethnography
2017

Other Books in This Series

The Chinese Video Game Industry The Chinese Video Game Industry
2024
Disability and Video Games Disability and Video Games
2023
Video Game Chronotopes and Social Justice Video Game Chronotopes and Social Justice
2022
Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012 Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012
2020
Tabletop Role-Playing Games and the Experience of Imagined Worlds Tabletop Role-Playing Games and the Experience of Imagined Worlds
2019
Queerness in Play Queerness in Play
2018