![Halting State](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
![Halting State](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
![](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
![](/assets/artwork/1x1-42817eea7ade52607a760cbee00d1495.gif)
Halting State
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- 3,99 €
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- 3,99 €
Publisher Description
It was called in as a robbery at Hayek Associates, an online game company. So you can imagine Sergeant Sue Smith's mood as she watches the video footage of the heist being carried out by a band of orcs and a dragon, and realises that the robbery from an online game company is actually a robbery from an online game.
Just wonderful. Like she has nothing better to do. But online entertainment is big business, and when the bodies of real people start to show up, it's clear that this is anything but a game. For Sue, computer coding expert Jack Reed, and forensic accountant Elaine Barnaby, the walls between the actual and the virtual are about to come crashing down. There is something very dangerous and very real going on at Hayek Associates, and those involved are playing for keeps.
No cheats, no back doors, no extra lives - make a wrong call on this one and it's game over.
PUBLISHERS WEEKLY
This brilliantly conceived techno-crime thriller spreads a black humor frosting over the grim prospect of the year 2012, when China, India and the European System are struggling for world economic domination in an "infowar," and the U.S. faces bankruptcy over its failing infrastructure. Sgt. Sue Smith of Edinburgh's finest, London insurance accountant Elaine Barnaby and hapless secret-ridden programmer Jack Reed peel back layer after layer of a scheme to siphon vast assets from Hayek Associates, a firm whose tentacles spread into international economies. The theft is routed through Avalon Four, a virtual reality world complete with supposedly robbery-proof banks. As an electronic intelligence agency trains innocent gamers to do its dirty work, Elaine sets Jack to catch the poacher. Hugo-winner Stross (Glasshouse) creates a deeply immersive story, writing all three perspectives in the authoritative second-person style of video game instructions and gleefully spiking the intrigue with virtual Orcs, dragons and swordplay. The effortless transformation of today's technological frustrations into tomorrow's nightmare realities is all too real for comfort.