- 9,99 €
"A harrowing world. Pacifica will have you breathlessly fearing our own future."—Sara Raasch, New York Times bestselling author
Blue skies. Green grass. Clear ocean water. An island paradise like the ones that existed before the Melt.
A lucky five hundred lottery winners will be the first to go, the first to leave their polluted, dilapidated homes behind and start a new life. It sounds perfect. Like a dream.
The only problem? Marin Carey spent her childhood on those seas and knows there’s no island paradise out there. She’s corsario royalty, a pirate like her father and his father before him, and she knows a con when she sees one. So where are the First Five Hundred really going?
"A bleak, futuristic world that's utterly believable and terrifying, and yet from out of it springs the greatest of hope, carried on the back of its fierce main characters. I was swept away." —Mindee Arnett, author of Avalon
At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
A post-apocalyptic American wasteland is the backdrop for this romantic adventure from Simmons (Metaltown). Seventeen-year-old Marin was raised to be a corsario, a pirate. As an exile from her home, Marin puts her skills to use scrounging and creating a drug called tar in the harsh barter economy as she plans a way to earn her a place back in the seafaring lifestyle. Enter Ross Torres, the president's son. A chance meeting, during a riot protesting the government's relocation of some 500 of Noram's poorest citizens, unites the pair. The world-changing government program, designed to give Noram's citizens a new start in a tropical paradise called Pacifica, leaves Marin and others skeptical: is Pacifica really the advertised haven, or is the government disguising something sinister? Throughout her epic story, Simmons explores themes of political corruption, wealth disparity, and the question of whether socio-economic status and happiness are intertwined. Detailed world-building transforms a fictional world into something much more realistic and terrifyingly possible. Ages 14-up.)\n