Run and Jump Run and Jump
Playful Thinking

Run and Jump

The Meaning of the 2D Platformer

    • 24,99 €
    • 24,99 €

Publisher Description

How abstract design decisions in 2D platform games create rich worlds of meaning for players.

Since the 1980s, 2D platform games have captivated their audiences. Whether the player scrambles up the ladders in Donkey Kong or leaps atop an impossibly tall pipe in Super Mario Bros., this deceptively simple visual language has persisted in our cultural imagination of video games. In Run and Jump, Peter McDonald surveys the legacy of 2D platform games and examines how abstract and formal design choices have kept players playing. McDonald argues that there is a rich layer of meaning underneath, say, the quality of an avatar’s movement, the pacing and rhythm of level design, the personalities expressed by different enemies, and the emotion elicited by collecting a coin.

To understand these games, McDonald draws on technical discussions by game designers as well as theoretical work about the nature of signs from structuralist semiotics. Interspersed throughout are design exercises that show how critical interpretation can become a tool for game designers to communicate with their players. With examples drawn from over forty years of game history, and from games made by artists, hobbyists, iconic designers, and industry studios, Run and Jump presents a comprehensive—and engaging—vision of this slice of game history.

GENRE
Arts & Entertainment
RELEASED
2024
6 February
LANGUAGE
EN
English
LENGTH
184
Pages
PUBLISHER
MIT Press
SIZE
2.4
MB

More Books by Peter D. McDonald

Artefacts of Writing Artefacts of Writing
2017
The Literature Police The Literature Police
2010

Other Books in This Series

The Rule Book The Rule Book
2024
The Stuff Games Are Made Of The Stuff Games Are Made Of
2023
Mainstreaming and Game Journalism Mainstreaming and Game Journalism
2023
The Beauty of Games The Beauty of Games
2023
Repairing Play Repairing Play
2023
Player vs. Monster Player vs. Monster
2023