The Rhetoric of Videogames as Embodied Practice The Rhetoric of Videogames as Embodied Practice
Routledge Studies in Rhetoric and Communication

The Rhetoric of Videogames as Embodied Practice

Procedural Habits

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    • USD 54.99

Descripción editorial

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

GÉNERO
Técnicos y profesionales
PUBLICADO
2017
11 de septiembre
IDIOMA
EN
Inglés
EXTENSIÓN
286
Páginas
EDITORIAL
Taylor & Francis
VENDEDOR
Taylor & Francis Group
TAMAÑO
6.2
MB
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