Transactions on Edutainment XVI Transactions on Edutainment XVI

Transactions on Edutainment XVI

Zhigeng Pan y otros
    • USD 39.99
    • USD 39.99

Descripción editorial

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. 
The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. 

GÉNERO
Informática e Internet
PUBLICADO
2020
11 de abril
IDIOMA
EN
Inglés
EXTENSIÓN
301
Páginas
EDITORIAL
Springer Berlin Heidelberg
VENDEDOR
Springer Nature B.V.
TAMAÑO
90.9
MB
Genetic and Evolutionary Computing Genetic and Evolutionary Computing
2024
Entertainment Computing – ICEC 2020 Entertainment Computing – ICEC 2020
2021
E-Learning and Games E-Learning and Games
2019
Transactions on Edutainment XV Transactions on Edutainment XV
2019
Transactions on Edutainment XIV Transactions on Edutainment XIV
2018
Transactions on Edutainment XIII Transactions on Edutainment XIII
2017