Using Computers Games across the Curriculum Using Computers Games across the Curriculum

Using Computers Games across the Curriculum

    • USD 24.99
    • USD 24.99

Descripción editorial

Everyone learns best when they are enjoying an activity - even adults prefer to learn through play! This book gives a wide range of ideas and practical activities to use computer games as learning tools with students aged 11+.



You don't need to be a computer whiz to use this book. From the practical aspects of purchasing and setting up equipment to integrating them into a lesson plan - and even using them without playing them - this book will add a new aspect to your subject to make it even more engaging and fascinating to your students. There are sections on:



- Integrating games into lessons

- Activities for using freely and commonly-available computer games and consoles

- Making your own games, and helping students to design computer games themselves

- Using games to differentiate for students of varying abilities and learning styles



By adding a new dimension to learning and teaching, computer games can be an enjoyable and fun addition to lessons and, as a result, produce lifelong learners.

GÉNERO
Técnicos y profesionales
PUBLICADO
2013
30 de mayo
IDIOMA
EN
Inglés
EXTENSIÓN
128
Páginas
EDITORIAL
Bloomsbury Education
VENDEDOR
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
TAMAÑO
1.5
MB
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