A Psychology of User Experience A Psychology of User Experience
Human-Computer Interaction Series

A Psychology of User Experience

Involvement, Affect and Aesthetics

    • €129.99
    • €129.99

Publisher Description

As mainstream psychology was never intended for the HCI practitioner, this second edition of A Psychology of User Experience takes the opportunity to create a new chapter specifically written for practitioners, that is, UX-oriented psychology rather than the all-too familiar everyday variety. For example, we discuss our two modes of cognition (fast / slow or controlled / automatic); we underline the importance of familiarity; and how and why we check our phones every few seconds day or night. We also establish the ‘context for user experience’ noting that just about everyone uses a cell phone and very many own a smartphone too and have done so for years (so, how did they learn to use them?). 

User experience reflects the current vogue for “designing for experience” within HCI which we recognise as something we feel rather than have reasoned about. In the real world, our feelings tell us how we are doing but with UX, they tell us how we feel about using digital technology. Topics are introduced to UX which maybe unfamiliar such as virtual experiences and virtual emotions and the affect associated with the uncontrolled use of digital technology.

A Psychology of User Experience stands as a companion text to the author’s HCI Redux text which discusses the contemporary treatment of cognition in human-computer interaction.

GENRE
Computing & Internet
RELEASED
2023
19 July
LANGUAGE
EN
English
LENGTH
158
Pages
PUBLISHER
Springer International Publishing
SIZE
10
MB

More Books by Phil Turner

Imagination + Technology Imagination + Technology
2020
A Psychology of User Experience A Psychology of User Experience
2017
HCI Redux HCI Redux
2016
Digital Make-Believe Digital Make-Believe
2016
Spaces, Spatiality and Technology Spaces, Spatiality and Technology
2006

Other Books in This Series

Sonic Interactions in Virtual Environments Sonic Interactions in Virtual Environments
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A Human-Centered Perspective of Intelligent Personalized Environments and Systems A Human-Centered Perspective of Intelligent Personalized Environments and Systems
2024
Universal Design in Video Games Universal Design in Video Games
2024
The Technology Acceptance Model The Technology Acceptance Model
2024
Torn Many Ways Torn Many Ways
2023
Everyday Virtual and Augmented Reality Everyday Virtual and Augmented Reality
2023