Alistair Grim’s Odditorium
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- €9.49
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- €9.49
Publisher Description
An enchanting book set in a world where the odd is the ordinary, evil has many faces and love is the most powerful magic of them all.
Twelve-year-old Grubb lives a hand-to-mouth existence in Victorian England, working as a chimney sweep under a cruel master. After an incident at an inn, he hides in the trunk of one of its guests, the enigmatic Alistair Grim, and is whisked away to his Odditorium, a wonderful flying house full of incredible mechanical features powered by an enigmatic substance called animus.
Now apprenticed to Grim, Grubb begins to settle into his new life and find a new family in the eccentric crew of the Odditorium, when suddenly his new world comes under attack by the evil Prince Nightshade and he is propelled into a perilous quest. As he gets caught up in the struggle, Grubb will learn valuable lessons and discover remarkable secrets about himself and his new host.
PUBLISHERS WEEKLY
Combining aspects of steampunk and fantasy, Funaro debuts with this fanciful series opener set in a 19th-century London where strange things Odditoria exist in secret. Chimney sweep Grubb, "twelve or thereabouts," accidentally ends up in the bizarre Odditorium of the enigmatic Alistair Grim. In this magically empowered mechanical marvel of a building he discovers mobile suits of samurai armor, a petulant fairy, a talking pocketwatch, a playful banshee, and more. But even as Grubb gets used to the constant weirdness of the Odditorium, he and its inhabitants are drawn into a conflict against the wicked Prince Nightshade and his legions of re-animated skeletal warriors and other monsters. Funaro's knack for memorable characters and scenarios shines in this frenetic, entertaining romp. Action and mayhem abound, and although the story risks overloading readers with too many disparate elements and unusual creations (a glossary is included), Funaro brings it all together with clever worldbuilding. The story is enhanced by To's illustrations, which blend realism and exaggeration to great effect. Ages 10 13.