Design for Experience Design for Experience
Human-Computer Interaction Series

Design for Experience

Where Technology Meets Design and Strategy

    • €42.99
    • €42.99

Publisher Description

Presents a strategic perspective and design methodology that guide the process of developing digital products and services that provide ‘real experience’ to users. Only when the material experienced runs its course to fulfilment is it then regarded as ‘real experience’ that is distinctively senseful, evaluated as valuable, and harmoniously related to others.

Based on the theoretical background of human experience, the book focuses on these three questions:
How can we understand the current dominant designs of digital products and services? What are the user experience factors that are critical to provide the real experience? What are the important HCI design elements that can effectively support the various UX factors that are critical to real experience?
Design for Experience is intended for people who are interested in the experiences behind the way we use our products and services, for example designers and students interested in interaction, visual graphics and information design or practitioners and entrepreneurs in pursuit of new products or service-based start-ups.

GENRE
Computing & Internet
RELEASED
2015
17 March
LANGUAGE
EN
English
LENGTH
229
Pages
PUBLISHER
Springer International Publishing
PROVIDER INFO
Springer Science & Business Media LLC
SIZE
5.6
MB
Future Interaction Design Future Interaction Design
2005
Internationalization, Design and Global Development Internationalization, Design and Global Development
2011
Bright Lights, Blind Spots: Writings on Human Digital Media Interaction Bright Lights, Blind Spots: Writings on Human Digital Media Interaction
2011
Persuasive Technology Persuasive Technology
2008
Designing Across Senses Designing Across Senses
2018
Everyday Innovators Everyday Innovators
2006
Sonic Interactions in Virtual Environments Sonic Interactions in Virtual Environments
2022
Usability for the World: Building Better Cities and Communities Usability for the World: Building Better Cities and Communities
2025
Human-Centered AI: An Illustrated Scientific Quest Human-Centered AI: An Illustrated Scientific Quest
2025
A Human-Centered Perspective of Intelligent Personalized Environments and Systems A Human-Centered Perspective of Intelligent Personalized Environments and Systems
2024
Universal Design in Video Games Universal Design in Video Games
2024
The Technology Acceptance Model The Technology Acceptance Model
2024