Digital Gaming in the Language Classroom Digital Gaming in the Language Classroom
Advances in Digital Language Learning and Teaching

Digital Gaming in the Language Classroom

Designing Effective Curricula

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    • Expected 22 Jan 2026
    • €104.99
    • Pre-Order
    • €104.99

Publisher Description

This book examines how single-player role-playing digital games can promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms.



As the commercialization of digital games continues to expand and accelerate, some research in digital game-based learning has shifted from creating digital games with pedagogical applications to adopting commercial off-the-shelf digital games for pedagogical purposes. Relevant literature has continually identified massively multi-player online role-playing games (MMORPGs) as a specific genre which may benefit second language acquisition (SLA), primarily through a sociocultural perspective whereby language learners interact with linguistically more capable peers within the context of the game. However, there is a gap in research regarding whether these benefits to SLA are limited to social gameplay mechanics.



Wrobetz addresses this gap in research by using the smartphone edition of the single-player role-playing game (RGP) Life Is Strange in a mixed-methods study, measuring vocabulary acquisition and long-term retention from gameplay relative to controls. The author also examines how the perception of both smartphone gaming as a language-learning tool and the target language culture shifted throughout the study.



This volume helps guide future research in digital games-based language learning to broaden the scope of games identified as being conducive to SLA. It also outlines how to structure formal foreign language curricula around the use of a single-player RPG to achieve the most desirable pedagogical outcomes.

GENRE
Professional & Technical
AVAILABLE
2026
22 January
LANGUAGE
EN
English
LENGTH
240
Pages
PUBLISHER
Bloomsbury Academic
PROVIDER INFO
Bookwire Gesellschaft zum Vertrieb digitaler Medien mbH
SIZE
5.2
MB
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