Dive Into SpriteKit Dive Into SpriteKit
Hacking with Swift

Dive Into SpriteKit

Design and code your own games by choosing exactly what should happen!

    • €29.99
    • €29.99

Publisher Description

There are lots of SpriteKit books out there, but Dive Into SpriteKit is the first to introduce a new teaching approach that puts your choices right into the games you make.


Four projects: Dive Into SpriteKit gives you four complete game projects for iPad, all built on top of SpriteKit – Apple's high-performance 2D games framework.


Short chapters: Each step is written to be as short as possible, so you can make steady progress every five minutes and see your creation come to life.


You're in control: At key points the book stops and asks you to decide what should happen next – your choices then affect how the project continues.


200+ Combinations: The book's four projects fan out to over 200 possible combinations as you make choices that decide how your game should look and work.


Dive Into SpriteKit starts with four projects, but each project evolves into over 50 combinations as you make choices that decide how the game should develop.


For example, the first project teaches you how to make a fast-paced side-scrolling game that could be a space rocket flying around asteroids, a motorbike dodging cars, or a submarine steering clear of mines.


But then should the player control the game by tilting their iPad, or by touching and dragging their sprite? And should they earn points by collecting coins, or by staying alive as long as possible?


These choices and more are presented while you follow the project, helping ensure you learn the parts that interest you most, make the game you want to make, and most importantly have fun too.


Alongside the book you'll also get a companion app you can build and run on your app, which gives you the source code for each project at every step, plus a button that lets you launch the game immediately to see how it looks – check out the video below to see the companion app in action.

  • GENRE
    Computing & Internet
    RELEASED
    2017
    17 October
    LANGUAGE
    EN
    English
    LENGTH
    2,417
    Pages
    PUBLISHER
    Paul Hudson
    SIZE
    5.3
    MB

    More Books Like This

    Learning XNA 4.0 Learning XNA 4.0
    2010
    Building HTML5 Games with ImpactJS Building HTML5 Games with ImpactJS
    2012
    Make a game like Timberman with Swift 3 Make a game like Timberman with Swift 3
    2016
    Epic SpriteKit Tutorial with Swift 3 Epic SpriteKit Tutorial with Swift 3
    2016
    Learn SpriteKit Learn SpriteKit
    2016
    Visual Basic® Game Programming for Teens, Third Edition Visual Basic® Game Programming for Teens, Third Edition
    2010

    More Books by Paul Hudson

    Swift Design Patterns Swift Design Patterns
    2018
    Swift Coding Challenges Swift Coding Challenges
    2016
    Pro Swift Pro Swift
    2016
    Hacking with Swift Hacking with Swift
    2016
    Hacking with macOS Hacking with macOS
    2016
    Beyond Code Beyond Code
    2016

    Customers Also Bought

    Learn SpriteKit Learn SpriteKit
    2016
    Design Patterns in Swift 5 Design Patterns in Swift 5
    2019
    Swift 5.3 Cheat Sheet Swift 5.3 Cheat Sheet
    2021
    SwiftUI for Masterminds 2nd Edition 2022 SwiftUI for Masterminds 2nd Edition 2022
    2022
    SwiftUI for Masterminds 3rd Edition 2022 SwiftUI for Masterminds 3rd Edition 2022
    2022
    SwiftUI for Masterminds SwiftUI for Masterminds
    2020

    Other Books in This Series

    Swift Design Patterns Swift Design Patterns
    2018
    Swift Coding Challenges Swift Coding Challenges
    2016
    Pro Swift Pro Swift
    2016
    Hacking with Swift Hacking with Swift
    2016
    Hacking with macOS Hacking with macOS
    2016
    Server-Side Swift: Vapor Edition Server-Side Swift: Vapor Edition
    2017