E-Learning and Games E-Learning and Games

E-Learning and Games

11th International Conference, Edutainment 2017, Bournemouth, UK, June 26–28, 2017, Revised Selected Papers

Feng Tian and Others
    • €42.99
    • €42.99

Publisher Description

This book constitutes the refereed proceedings of the 11th International Conference on E-Learning and Games, Edutainment 2017, held in Bournemouth, United Kingdom, in June 2017. The 19 fulland 17 short papers presented were carefully reviewed and selected from 47 submissions. They are organized in the following topical sections: Virtual reality and augmented reality in edutainment; gamification for serious game and training; graphics, imaging and applications; E-learning and game.

GENRE
Computing & Internet
RELEASED
2017
11 October
LANGUAGE
EN
English
LENGTH
322
Pages
PUBLISHER
Springer International Publishing
PROVIDER INFO
Springer Science & Business Media LLC
SIZE
9
MB
Transactions on Edutainment XVI Transactions on Edutainment XVI
2020
Augmented Reality, Virtual Reality, and Computer Graphics Augmented Reality, Virtual Reality, and Computer Graphics
2017
Transactions on Computational Science XXXVII Transactions on Computational Science XXXVII
2020
HCI International 2019 - Posters HCI International 2019 - Posters
2019
HCI International 2020 - Posters HCI International 2020 - Posters
2020
Augmented Reality, Virtual Reality, and Computer Graphics Augmented Reality, Virtual Reality, and Computer Graphics
2021
High-Speed Large Capacity Optical Fiber Communications High-Speed Large Capacity Optical Fiber Communications
2025
Computer Animation and Social Agents Computer Animation and Social Agents
2020
Non-commutative Analysis Non-commutative Analysis
2017
Extensions of Positive Definite Functions Extensions of Positive Definite Functions
2016
E-Learning and Games E-Learning and Games
2016