Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation

Interactivity, Game Creation, Design, Learning, and Innovation

7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings

Anthony L. Brooks and Others
    • €67.99
    • €67.99

Publisher Description

This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.
ArtsIT , Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).
ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.

GENRE
Computing & Internet
RELEASED
2019
30 January
LANGUAGE
EN
English
LENGTH
566
Pages
PUBLISHER
Springer International Publishing
PROVIDER INFO
Springer Science & Business Media LLC
SIZE
75.4
MB
Interactivity, Game Creation, Design, Learning, and Innovation Interactivity, Game Creation, Design, Learning, and Innovation
2020
Interactivity and Game Creation Interactivity and Game Creation
2021
Technology, Innovation, Entrepreneurship and Education Technology, Innovation, Entrepreneurship and Education
2020
Distributed, Ambient and Pervasive Interactions Distributed, Ambient and Pervasive Interactions
2017
Design, User Experience, and Usability: Designing Pleasurable Experiences Design, User Experience, and Usability: Designing Pleasurable Experiences
2017
Design, User Experience, and Usability. User Experience in Advanced Technological Environments Design, User Experience, and Usability. User Experience in Advanced Technological Environments
2019
ArtsIT, Interactivity and Game Creation ArtsIT, Interactivity and Game Creation
2025
ArtsIT, Interactivity and Game Creation ArtsIT, Interactivity and Game Creation
2025
ArtsIT, Interactivity and Game Creation ArtsIT, Interactivity and Game Creation
2024
ArtsIT, Interactivity and Game Creation ArtsIT, Interactivity and Game Creation
2024
Creating Digitally Creating Digitally
2023
ArtsIT, Interactivity and Game Creation ArtsIT, Interactivity and Game Creation
2023