Introduction to Blender 3.0 Introduction to Blender 3.0

Introduction to Blender 3.0

Learn Organic and Architectural Modeling, Lighting, Materials, Painting, Rendering, and Compositing with Blender

    • €54.99
    • €54.99

Publisher Description

Master the basics of 3D modeling for art, architecture, and design by exploring Blender 3.0. This book explains modeling, materials, lighting, painting, and more with Blender and other external tools.
You will configure a 3D architectural environment and set up the workflow of an art and design project within Blender. You will use Blender's main tools—mesh modeling and sculpting—to create virtual objects and environments. And, you will explore building materials and light scenes, followed by drawing and virtual painting. Chapters cover rendering scenes and transforming them into 2D images or videos. You will learn to use Blender 3.0 for video editing as a compositor and video sequence editor (VSE or sequencer) with a wide range of effects available through the nodal system.
On completing this book, you will have the knowledge to create art, design, and architecture with this 3D modeler.
What You Will LearnCreate objects and architectural buildings with different techniques of 3D modelingMaster creating an environment for your objects and how to light themDetermine how to create node materials and assign them to your Blender objectsPick up UV unwrapping and texture paintingGet closer to painting and drawing in BlenderRender your scenes and create stunning videos

GENRE
Computing & Internet
RELEASED
2022
2 March
LANGUAGE
EN
English
LENGTH
483
Pages
PUBLISHER
Apress
PROVIDER INFO
Springer Science & Business Media LLC
SIZE
127.4
MB
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