Neo-Simulation and Gaming Toward Active Learning Other Books in This Series
Human-Centered Digitalization and Services
2019
Knowledge Construction Methodology
2019
Cultural Translation of Management Philosophy in Asian Companies
2019
Society as an Interaction Space
2020
Resilience and Human History
2020
Health Informatics
2020
Simulation and Gaming for Social Design
2022
Systems Research I
2022
Systems Research II
2022
Gaming as a Cultural Commons
2022
Analysis of Legal Argumentation Documents
2022
Translating and Incorporating American Management Thought into Japan
2022
Systems Design Based on the Benefits of Inconvenience
2023
Frontiers of Japanese Management Control Systems
2023
Knowledge Technology and Systems
2023