Promise of Shadows
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- €6.99
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- €6.99
Publisher Description
“A healthy dose of action, a strong thread of humor and just a touch of romance” (VOYA, starred review).
A teen who is half-god, half-human must own her power whether she likes it or not in this snappy, snarky novel with a serving of smoldering romance that Kirkus Reviews calls “a dark, slyly funny read.”
Zephyr Mourning has never been very good at being a Harpy. She’d rather watch reality TV than learn forty-seven ways to kill a man, and she pretty much sucks at wielding magic. Zephyr was ready for a future pretending to be a normal human instead of a half-god assassin. But all that changed when her sister was murdered—and Zephyr used a forbidden dark power to save herself from the same fate.
On the run from a punishment worse than death, an unexpected reunion with a childhood friend upends Zephyr’s world—and not only because her old friend has grown surprisingly, extremely hot. It seems that Zephyr might just be the Nyx, a dark goddess that is prophesied to shift the power balance: for hundreds of years the half-gods have lived in fear, and Zephyr is supposed to change that.
But how is she supposed to save everyone else when she can barely take care of herself?
PUBLISHERS WEEKLY
As in Ireland's first novel, Vengeance Bound, her sophomore offering brings creatures from Greek mythology into the modern world. After failing her Harpy trials, Zephyr Mourning was looking forward to a low-key life in the Mortal Realm. Unfortunately, she accidentally killed a god, which landed her in Tartarus with an emotionless but oddly protective girl named Cass. The book moves along at a brisk clip once Zephyr's childhood friend Tallon frees her and Cass from Tartarus, sweeping Zephyr toward confrontations with both the goddess Hera and her own reluctant destiny. Ireland's foreshadowing is sometimes so heavy that the information feels stale by the time Zephyr realizes it, as when the truth of her parentage comes to light, but that's a minor quibble in an otherwise solid book. Zephyr's emotions, whether rage at a seer who holds back the whole truth or squirmy adolescent insecurity when she starts falling for Tallon, feel all the more real for her tendency to overreact, and the mythos Ireland creates strikes the right mix of familiarity and invention, and is well worth exploring. Ages 14 up.