Research and Development in the Academy, Creative Industries and Applications Research and Development in the Academy, Creative Industries and Applications
SpringerBriefs in Computer Science

Research and Development in the Academy, Creative Industries and Applications

    • €42.99
    • €42.99

Publisher Description

This book examines how creativity feeds through into typical application areas, and the lessons that can be learned from this.  A number of Case Studies in creative and general application domains are included which illustrate how the academy and industry can collaborate to mutual benefit and advantage.  It also examines the pros and cons of the collaboration, and what lessons can be learned from successes or failures in aspects of the implementation and delivery.

The academy has played a key role in the past in the research and development of key ideas and patents that have been migrated into successful industrial products and services and continues to do so.  A variety of models of interaction between the academy and industry have been developed depending on the circumstances of the institution, its mission, its values, its expertise, and its relationship to the local and cultural environment in which it is situated.  These models are reviewed and evaluated. 

The process of initial idea through to design and successful implementation is a pipeline.  If this process requires the involvement of technology (as is more often the case – as creative applications are increasingly dependent on technology) then there is need to understand how this can efficiently and optimally be done.  A number of factors tend to be generic and permeate many application areas (such as bandwidth requirements, use of colour, interaction methods) whilst others are more customized with specialist hardware and software (e.g. shared virtual environments, augmented reality).

GENRE
Computing & Internet
RELEASED
2017
7 March
LANGUAGE
EN
English
LENGTH
118
Pages
PUBLISHER
Springer International Publishing
PROVIDER INFO
Springer Science & Business Media LLC
SIZE
3.1
MB
Innovation through Knowledge Transfer 2010 Innovation through Knowledge Transfer 2010
2011
(Re)Searching the Digital Bauhaus (Re)Searching the Digital Bauhaus
2008
Open IT-Based Innovation: Moving Towards Cooperative IT Transfer and Knowledge Diffusion Open IT-Based Innovation: Moving Towards Cooperative IT Transfer and Knowledge Diffusion
2008
Unimagined Futures – ICT Opportunities and Challenges Unimagined Futures – ICT Opportunities and Challenges
2020
Making IT Better: Making IT Better:
2000
Exploring Digital Design Exploring Digital Design
2010
Creativity in Art, Design and Technology Creativity in Art, Design and Technology
2023
Technology, Design and the Arts - Opportunities and Challenges Technology, Design and the Arts - Opportunities and Challenges
2020
State of the Art in Digital Media and Applications State of the Art in Digital Media and Applications
2017
Art, Design and Technology: Collaboration and Implementation Art, Design and Technology: Collaboration and Implementation
2017
Research and Development in Art, Design and Creativity Research and Development in Art, Design and Creativity
2016
Expanding the Frontiers of Visual Analytics and Visualization Expanding the Frontiers of Visual Analytics and Visualization
2012
The Amazing Journey of Reason The Amazing Journey of Reason
2019
Agile Risk Management Agile Risk Management
2014
Introduction to Ethical Software Development Introduction to Ethical Software Development
2025
Digital Image Forgery Detection Digital Image Forgery Detection
2025
Blockchain Without Barriers Blockchain Without Barriers
2025
Human Reconstruction Using mmWave Technology Human Reconstruction Using mmWave Technology
2025