The Craft and Science of Game Design The Craft and Science of Game Design

The Craft and Science of Game Design

A Video Game Designer's Manual

    • €52.99
    • €52.99

Publisher Description

The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession.

Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

GENRE
Computing & Internet
RELEASED
2020
8 December
LANGUAGE
EN
English
LENGTH
134
Pages
PUBLISHER
CRC Press
SIZE
4.6
MB
End-to-End Game Development End-to-End Game Development
2012
Becoming a Video Game Artist Becoming a Video Game Artist
2016
Cinematic Game Secrets for Creative Directors and Producers Cinematic Game Secrets for Creative Directors and Producers
2013
The Game Production Toolbox The Game Production Toolbox
2020
The Advanced Game Narrative Toolbox The Advanced Game Narrative Toolbox
2019
Doing Things with Games Doing Things with Games
2019