Two Bit Circus and the Future of Entertainment Two Bit Circus and the Future of Entertainment
SpringerBriefs in Computer Science

Two Bit Circus and the Future of Entertainment

Elise Lemle and Others
    • €42.99
    • €42.99

Publisher Description

This brief will explore topics in computer science through the lens of Two Bit Circus, an engineering entertainment company based out of downtown Los Angeles. This brief examines the ways they apply computer science to a wide variety of applications, including interactive games, immersive adventures, and virtual reality. The authors demonstrate how technology can encourage children and adults to become more comfortable with the STEAM field. Educators and people interested in the ways that innovation and technology can solve current problems in entertainment, healthcare, education, and business will find this brief a valuable resource.

Two Bit Circus creates unique productions that encourage playful collaboration across multiple platforms in interactive and meaningful ways. The company produces high tech games and immersive entertainment experiences that merge physical and digital play.

GENRE
Computing & Internet
RELEASED
2015
9 December
LANGUAGE
EN
English
LENGTH
63
Pages
PUBLISHER
Springer International Publishing
PROVIDER INFO
Springer Science & Business Media LLC
SIZE
2
MB
Interactive Design for New Media and the Web Interactive Design for New Media and the Web
2001
Level Design Level Design
2017
Games  Game Design  Game Studies Games  Game Design  Game Studies
2016
End-to-End Game Development End-to-End Game Development
2012
Doing Things with Games Doing Things with Games
2019
Game Invaders Game Invaders
2012
The Amazing Journey of Reason The Amazing Journey of Reason
2019
Agile Risk Management Agile Risk Management
2014
Introduction to Ethical Software Development Introduction to Ethical Software Development
2025
Digital Image Forgery Detection Digital Image Forgery Detection
2025
Blockchain Without Barriers Blockchain Without Barriers
2025
Human Reconstruction Using mmWave Technology Human Reconstruction Using mmWave Technology
2025