YOU DIE WHEN YOU DIE . . .
You can't change your fate - so throw yourself into battle, because you'll either end the day a hero or drinking mead in the halls of the gods. That's what Finn's people believe.
But Finn wants to live. When his settlement is massacred by a hostile nation, Finn plus several friends and rivals must make their escape across a brutal, unfamiliar landscape, and to survive, Finn will fight harder than he's ever fought before.
The David Gemmell Award-nominated author of Age of Iron returns with You Die When You Die - an epic fantasy adventure in which a mismatched group of refugees battle animals and monsters, determined assassins, an unforgiving land and each other as they cross a continent to fulfil a prophecy.
In this bloody, brutal historical fantasy, Watson (Reign of Iron) kicks off a trilogy inspired by the Vikings' settling North America a millennium ago, albeit with a magical twist. The Hardworker Viking tribe's exile to a strange shore has been followed by a century of relative peace and security, but now the tribe, begrudgingly protected by the indigenous Scraylings, is being targeted by other Vikings following a prophecy stating they'll destroy the world. The survivors of the initial attack, taking the advice of a boy who can predict the future, flee towards the safety of "west of west to the Meadows." Pursued by a squad of superpowered, ruthless female warriors and beset by dangers both internal and external, their numbers dwindle to a mere handful, including hapless would-be warrior Finbogi the Boggy and his crush, the much more capable Thyri Treelegs. When Finbogi and his tribe are forced to stand and fight for their lives, they discover a greater purpose behind their ordeal. Watson's saga relies heavily on profanity, crude humor, and copious amounts of carnage; his protagonists have feet of clay, and death comes frequently and is rarely heroic. Much like a horrible car crash, this story seizes the reader's attention but can't really be called enjoyable.