An Introduction to Using Games in the ESL/EFL Classroom: Some Principles and Practical Examples
Descrizione dell’editore
This short introductory guide to using games in the ESL/EFL classroom gives some guiding principles for creating and selecting which games to use, and then gives three in-depth examples of games you can make for your own classroom, with photos of the games in use and a discussion of adaptations and variations.
While all of the example language is from English-teaching contexts, the games would work equally well to teach other languages.
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