Beginning PBR Texturing Beginning PBR Texturing

Beginning PBR Texturing

Learn Physically Based Rendering with Allegorithmic’s Substance Painter

    • 49,99 €
    • 49,99 €

Descrizione dell’editore

Delve into the concepts of physically based rendering (PBR) using Allegorithmic’s Substance Painter. This book covers the integration of PBR textures with various 3D modeling and rendering packages as well as with the Unreal Engine 4 game engine.

Beginning PBR Texturing covers all aspects of the software and guides you in implementing its incredible possibilities, including using materials, masks, and baking. Integration with both internal and popular external rendering engines is covered.

This book teaches you the skills you need to use the texturing tool that is recognized by studios worldwide. You will know tips and tricks to implement the pipeline and speed up your workflow.

You will:
Know the fundamentals of PBR-based texturing from the ground upCreate production-ready textured models from scratchIntegrate PBR textures with standard 3D modeling and rendering applicationsCreate portfolio-ready renders using offline renderers

GENERE
Computer e internet
PUBBLICATO
2020
20 maggio
LINGUA
EN
Inglese
PAGINE
281
EDITORE
Apress
DATI DEL FORNITORE
Springer Science & Business Media LLC
DIMENSIONE
27,4
MB
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