Entertainment Computing and Serious Games Entertainment Computing and Serious Games

Entertainment Computing and Serious Games

International GI-Dagstuhl Seminar 15283, Dagstuhl Castle, Germany, July 5-10, 2015, Revised Selected Papers

Ralf Dörner e altri
    • 42,99 €
    • 42,99 €

Descrizione dell’editore

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.

The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

GENERE
Computer e internet
PUBBLICATO
2016
5 ottobre
LINGUA
EN
Inglese
PAGINE
549
EDITORE
Springer International Publishing
DATI DEL FORNITORE
Springer Science & Business Media LLC
DIMENSIONE
8,8
MB
Virtual und Augmented Reality (VR/AR) Virtual und Augmented Reality (VR/AR)
2019
Serious Games Serious Games
2016
Virtual und Augmented Reality (VR / AR) Virtual und Augmented Reality (VR / AR)
2014