Researching Learning in Virtual Worlds Researching Learning in Virtual Worlds
Human-Computer Interaction Series

Researching Learning in Virtual Worlds

Anna Peachey e altri
    • 109,99 €
    • 109,99 €

Descrizione dell’editore

Researching Learning in Virtual Worlds covers a range of research undertaken in 3D virtual environments, looking at both the methods and results of the studies.

This groundbreaking book is the first to specifically address research methods and related issues for education in virtual worlds. It opens with an accessible introduction to the book and to the subject, providing an ideal springboard for those who are new to research in this area. The subsequent ten chapters present work covering a range of research methodologies across a broad discipline base, making it essential reading for advanced undergraduate or postgraduate researchers working in education in virtual worlds, and engaging background material for researchers in similar and related disciplines.


Many of the chapters in this book are extended papers from Researching Learning in Virtual Environments (ReLIVE08), an international conference hosted by the Open University UK. Authors of the best papers and presentations from the conference were invited to contribute to Researching Learning in Virtual Worlds.

GENERE
Computer e internet
PUBBLICATO
2010
5 febbraio
LINGUA
EN
Inglese
PAGINE
224
EDITORE
Springer London
DATI DEL FORNITORE
Springer Science & Business Media LLC
DIMENSIONE
3,5
MB
Understanding Learning in Virtual Worlds Understanding Learning in Virtual Worlds
2013
Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds Reinventing Ourselves: Contemporary Concepts of Identity in Virtual Worlds
2011
Building Better Interfaces for Remote Autonomous Systems Building Better Interfaces for Remote Autonomous Systems
2021
Usability for the World: Building Better Cities and Communities Usability for the World: Building Better Cities and Communities
2025
Human-Centered AI: An Illustrated Scientific Quest Human-Centered AI: An Illustrated Scientific Quest
2025
A Human-Centered Perspective of Intelligent Personalized Environments and Systems A Human-Centered Perspective of Intelligent Personalized Environments and Systems
2024
Universal Design in Video Games Universal Design in Video Games
2024
The Technology Acceptance Model The Technology Acceptance Model
2024