Transactions on Edutainment XI Transactions on Edutainment XI

Transactions on Edutainment XI

Zhigeng Pan e altri
    • 42,99 €
    • 42,99 €

Descrizione dell’editore

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design.

The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.

GENERE
Professionali e tecnici
PUBBLICATO
2015
11 settembre
LINGUA
EN
Inglese
PAGINE
279
EDITORE
Springer Berlin Heidelberg
DATI DEL FORNITORE
Springer Science & Business Media LLC
DIMENSIONE
8,1
MB
Genetic and Evolutionary Computing Genetic and Evolutionary Computing
2024
Entertainment Computing – ICEC 2020 Entertainment Computing – ICEC 2020
2021
Transactions on Edutainment XVI Transactions on Edutainment XVI
2020
E-Learning and Games E-Learning and Games
2019
Transactions on Edutainment XV Transactions on Edutainment XV
2019
Transactions on Edutainment XIV Transactions on Edutainment XIV
2018