Video Games and Social Competence Video Games and Social Competence
Routledge Advances in Game Studies

Video Games and Social Competence

    • 44,99 €
    • 44,99 €

Descrizione dell’editore

Despite their popularity, online video games have been met with suspicion by the popular media and academic community. In particular, there is a growing concern that online video game play may be associated with deficits in social functioning. Due to a lack of empirical consistency, the debate surrounding the potential impact of online video game play on a user’s sociability remains an active one. This book contributes to this debate by exploring the potential impact of online video game involvement on social competence outcomes, theoretically and empirically. Through empirical research, Kowert examines the relationships between online video game involvement, social goals, and social skills and discusses the underlying mechanisms of these effects.

GENERE
Arte e intrattenimento
PUBBLICATO
2014
27 novembre
LINGUA
EN
Inglese
PAGINE
234
EDITORE
Taylor and Francis
DIMENSIONE
2,4
MB

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Video Games and Well-being Video Games and Well-being
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New Perspectives on the Social Aspects of Digital Gaming New Perspectives on the Social Aspects of Digital Gaming
2017
The Video Game Debate The Video Game Debate
2015

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